

There is no guaranty that this will have the desired effect, but at least with texture hacking, it seems to function well. Provided you stay on the same course, any changes you make in the SZS Modifier will be transmitted to the RAM. Note this will cause the Wii to lag for a small period, and will cause the currently open SZS file to close if there is one. If a course is found in the RAM and all the other conditions are met, the SZS Modifier will prompt you for if you want to load this course. When it is clicked, the SZS Modifier will: Hook the console, check for RMCP01, RMCJ01 or RMCE01, check for a loaded course. At the same time, the menu option to connect to the USB Gecko device will become available. When a USB Gecko device is connected, a status light will appear in the bottom right of the main window. Note this command is unavailable when the USB Gecko is not connected. Clicking on this and clicking Connect will attempt to hook the USB Gecko device. There is a button in the top menu which says USB Gecko. Upon most other data being selected, the hexadecimal values of the data will be shown. Upon selecting a kmp file, the kmp editor will be displayed.

Upon selecting a model, the model editor will open and the model will be displayed. Upon selecting a texture, it will be shown on the right. If possible, it will then display a list of all the textures, models and all other data within the file on the left side of the screen. The program is also capable of opening other files, such as. szs files with Yaz0 compression applied, however it can also read the uncompressed versions. The program is designed to read Mario kart wii's.
